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Official Mappack from ION Storm (Dallas)
EPISODE
1
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Abandoned Base -
8-16
players
by
Stevie Case
Original
Quake 1 map by John Romero
Many
of you have been asking for it and now you got it
- a remake of Quake 1's DM3: The Abandoned Base.
The episode one weapon set fits closer than any
of the other episodes, plus it's futuristic setting
makes it a perfect match. Hop on in there
and shed a quiet tear, ya badass! |
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Medieval Future -
4-8
players
by
Larry Herring
Feeling
limited by the weapons tied to their specific episode,
Larry decided to try what many of you out there
will be doing soon (with the map tools) - mix an
episode's textures with another one's weapon
set. The result? Pure magic, as you
can see for yourself in this tightly designed map
where an ancient castle flies through space! |
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EPISODE
2
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Acropolis Arena -
4-8
players
by
Luke Whiteside and Chris Cummings
A
medium-sized map with lots of fast action thanks
to some strategically-placed teleporters, this map
has a lot of potential for campers thanks to the
many perch points located in the various open-air
arenas. Just learn where they are and everything
will be okay... |
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Gladiator -
2-4
players
by
Chris Perna
Similar
to the Roman Colosseum where wimpy Gladiators got
torn down by wild tigers, this map was designed
to be inhabited by wild players instead.
It's a very small map with just a few rooms outside
the exits, which ensures that a violent exchange
of Trident tips is always just around the corner. |
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Circe of Death -
4-8
players
by
Larry Herring
Original
DOOM II map by John Romero
One
of our favorite DOOM II maps (other than MAP01)
is MAP 11, Circle of Death (or 'O' of Destruction),
so Larry did a remake of it in the Greek setting
so we could keep the old magic alive. Highly
interconnected like the synapses in your brain,
you'll be seeing plenty of action, especially if
all the other players move around in the map!
(Yes,
the name of the map is Circe, not circle) |
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Wrath of Ares -
8-16
players
by
Stevie Case
As
a tribute to her favorite Quake 1 maps, Stevie has
taken elements of DM2, DM3, DM6 and the Elder God
Shrine and incorporated them into a massive map
capable of handling a major fragfest while players
enjoy the cartography and texturing as gibs and
blood spray down the ancient frescoes. |
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EPISODE 3
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Hellkeep -
4-8
players
by
Chris Perna
Do
not fear the Hellkeep! It may be a very dark
place full of pentagrams and despair -- but you
can liven it up with your flying meteors and ballista
log shots. Lots of fun places to hide in the
shadows where you can pop out and give someone the
twig, your hotrocks, or your big log! |
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Forsaken Outpost -
8-16
players
by
Luke Whiteside
The
remains of an ancient fortress is the setting for
this large map. There's a pretty obvious hotspot
all along the dock where most of the action takes
place, which helps the map seem smaller than it
really is since you're almost always seeing battle
and if not, it's quick to get into one - as long
as you're not afraid of getting shredded by the
silverclaw. |
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Bloodkeep -
4-8
players
by
Chris Perna
Sick,
twisted, and full of blood, Chris Perna keeps the
evil maps a-comin' with his latest, The Bloodkeep.
Swim through the underground caverns of plasma for
powerful artifacts to use on your enemies while
you explore a shattered Keep once ruled by the mighty
sorcerer Organon. Once Organon laid eyes on
the Hellkeep, he just blew this place off and moved. |
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CTF MAPS
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Olympus CTF -
8-16
players
by
Luke Whiteside
Take
the original Trials of Olympus deathmatch map and
flip one half of it and you have a new CTF map for
Episode Two. Joined together at the Goldensoul,
you'll notice quite a few changes from the original
that will keep the pace snappy and the gibs-a-flyin'. |
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The Outlands -
4-8
players
by
Luke Whiteside
The
strange realm of the Outlands is the setting for
this Episode Three CTF map. The map itself
is very small, so a 4-player CTF game will work
just fine, but with more players there will be plenty
of action... and most of it takes place in the floating
snowy landmasses that are easy to get blasted off
of into gib oblivion.. |
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This
text is original written by ION Storm.
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